Sunday, November 18, 2012

How to Create a Simple Game Based Theme


How to Create a Simple Game - There are many factors that support the success of a game. All instrumental aspects make many popular games. At least, there are five main recipes, like this that should be noted:

=. Selection of Themes

Selection of an appropriate theme to be one important element of game development. According Aryf W, if from the beginning of the selection of the theme is wrong, so will lead to errors as well.

"Suppose we know ina, American football is not popular, but we have chosen to make American football game, it is definitely not sell," said Aryf W gives an example.

=. 'Thirty Days Experience'

Game makers must ensure, during the first 30 days of all the players happy. To create a loyal player and more like the game, developers can add features updates, tutorials and so on.


=. Selecting Core Loop

Core loop is a major activity of players during play. For example in FarmVille social game, the players put plants, waiting for the harvest, sell crops, earn money, grow more, and so on.

"If we look at each stage of the core loop, as we grow, there are various types of plants. When we harvest, there is a variety of ways to harvest. When we are shopping, there are variations in the house. Should make sure the core loopnya fun," he explained.

=. Got Content Pipeline

Finally, the pipeline content. Developer must have a plan to add any during the next period, the next year, and next to this game 'out'. "The average social game life cycle of 2-3 years," he concluded.

=. 'First Three Months'

Here, the game makers to make sure that during the first three months, the game is still interesting and fun effect on players.


Aryf W and his own team had an interesting experience in applying this recipe. That is when it released one of the best-selling game, Football Saga.

Aryf W is said, he and his team learned a lot from here. Things like this are not related to technical issues, but arguably his overall experience for the user may not be impressive.

"More like a work of art, for example, if we see an animated film, we can not say" the hand of one of his swing animation character ", but the whole experience did not seem exciting," he added.

"We only managed to Achieve first thirty days, the first three month we did not succeed. Least only 1-2 months. At the 3rd month are loyal only to survive, we still maintain today but we did not develop anymore," she said.

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