Sunday, September 2, 2012

American Game Manufacturers, Block Gamers Iran


Blizzard closes lane gamers who want to access the game World of Warcraft. This is done on the orders of the United States that prohibit authorities relating to certain countries, including Iran.

But instead of multiplying the number of players in Iran, Blizzard actually close all the users who want to access the game from Iran. It began of some forums online games in the European region.

In Iran, the number of players of World of Warcraft is not too much, only an estimated hundreds of 10 million registered players in the game.

As we quoted from the bbc, Wednesday (29/08/2012), after a lot of complaints on the forum Blizzard finally issued an official statement about the closure of access in Iran.

A number of gamers in Iran complain can not access Word of Warcraft, but when using a proxy from another country, the game can be accessed as usual.

Ironically, the closure was not accompanied by compensation at all. Blizzard does not do refunds of hundreds of accounts that still have credit.

"This week Blizzard tighten procedures in accordance with the command of the law, and the players were banned from the country not allowed to access Blizzard games and services," the statement game from producers Califoria, United States.

In addition to World of Warcraft, there are some other online games that can not be accessed by Iran, including the issue of NCsoft Guild Wars. The players claim received warnings that the intended services are blocked when trying to access the game.

"We apologize for any inconvenience caused by these rules, we will immediately eliminate this restriction in the United States if the law allows," wrote Blizzard.

Meanwhile, the Feedback System in the Game ..

Homecoming is so very unique thing. One hand we are happy to be able to meet his relatives and enjoying a long holiday. On the other hand, especially for those going home with a private vehicle, we are also concerned passengers stuck in traffic and feedback that will drain a lot of energy.

With a variety of information we can then plan the best time to start the trip, an alternative route to pass smoothly enough, the points to avoid congestion, and the estimated travel time then we must live.

Thanks to social media, most of us can get information about travel conditions. Social media plays into a feedback system that delivers information instantaneously, sustainable, and actual.

Each game has its own feedback system to display specific information that would be useful for players. The most common feedback system we encountered was a score or marker / assessor how well we play the game.

Even when we do not have the option of an alternative route or is no longer possible to postpone the trip, with sufficient information, we become better prepared to face any eventuality.

A feedback sytem does not always have to be shown explicitly. For example in many RPG games, feedback system can be clues presented by various supporting characters, making it easier for us completing a challenge.

Some games have more than one feedback system - take the example of a tetris game - besides score a couple of versions of the game also presents the next form will appear (it was later adapted in many tower defense style game).

Since the feedback system generally serves to display certain information, the player can then determine (set) the optimal strategy of the information.

Another example is the board / card games, in addition to the score, token position players, the number of cards that have been used, the remaining number of supporting components is also a form of feedback system presented indirectly.

Back to the experience of homecoming week, for most of us, social media has managed to become an adequate feedback system. We can get the information needed and taking the optimum strategy of the information we have.

From the perspective of a game designer, a feedback system is a tool for us to continue to motivate the player to complete a variety of challenges presented and continue to play better. It then makes a feedback system in the game has such an important role.

When a feedback system is designed well, it will motivate the players (receiving information) to make good decisions, and vice versa, if badly designed course will potentially misleading many.

In general, the media (whatever) is a feedbcak system for the community. Just as in a game, feedback system is a tool to motivate others to make a decision (strategy) specific.

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