Wednesday, September 26, 2012

Healthy menus and Level Challenges In Game


My favorite item on the menu, a full menu of fresh vegetables and other healthy food menu until now there has been in the order of ten (goat was burned in the first place).

All little changed when I was invited to come to a restaurant that invites (perhaps rather forced) patrons cook their own meals selected. They provide various packages of fresh vegetables, fresh meat, fish and a variety of other healthy menu. Packed and laid out so attractive that really tempting.

One friend who happens to have the same view always said: "No pain no gain, no pain bring healthy food for they must be plain."

Everyone who came to the restaurant to pay quite expensive, instead of being served but instead took his own food they want, and even then had to cook their own menus may not be that they like, and strangely - all look so enjoy.

Once we choose the package that we wish we could then boil or roast them at our table. I really enjoyed it all - and is happy to try all the vegetables and other healthy menu available (although they are not delicious as roasted goat).

Many people who believe in the potential of games as a medium. They are trying to convey important information that sometimes we are less interested in being too 'healthy' (info brand, product promotions, campaigns and programs, specific material) through the game.

Why does this happen? Perhaps because of all the challenges that exist (pay, take away food, and cooking) are designed precisely so that motivates us to try every menu there regardless we like it or not.

The degree of difficulty or the challenge of a game into an element so important that it can then determine a game will be enjoyed or even hated. More than that it will also determine whether the content or information you'd like us to present well received or not.

Unfortunately most are still not doing enough to present the right level of challenge so then people can better enjoy the information presented.

When we are able to deliver the right level of challenge, it will raise the motivation of players to continue to try to do my best and enjoy all the content that is presented, no matter how 'healthy' content that we are trying to present.

The level of challenge is of course to be adjusted to target players who we expect. The level of challenge presented is not necessarily progressive (gradually increasing), it can be singular (recurring), or even dynamic. All approaches that we can customize the content or information you'd like us to present.

Despite that goat roasted flavor is much more palatable, the challenges I find in a restaurant that has motivated me to get more vegetables. Hopefully in the near future will present many more game designers are able to provide high quality healthy life in an interesting menu, so then there will be more happy in our daily life.

Meanwhile, Unique Restaurant Typical Gamer,.

In the area around Tokyo Game Show there is a restaurant that is designed specifically for gamers, even the food menu in it also kept a number made famous Capcom game.

For example, visitors can order drinks Resindent Evil horror seen by the dominance of red color like blood, but do not worry it's just a sweet syrup, really. There are also other menus are like Monster Hunter or Ace Attorney.

Restaurant named Capbar, which is designed themed all Capcom games made. Even the name of the food and drink offered was taken from the name of the game.

But the most exciting of the restaurant is not the food or menu design, but the unique way of presenting food.

Dining area is also made with a futuristic look with a decor that makes gamers linger in it, as we quoted from Game Informer, Sunday (23/09/2012).

Seeing so many gamers who stormed the area Tokyo Game Show, the theme seems to make the restaurant look so attractive game. Pretty exciting is not it?

For example, a visitor who ordered drinks Street Fighter, then the waiter that brought the food will be acting as a hero in the game. Even their typical stance whiz occasionally issues with pantomin style.

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