Wednesday, September 19, 2012
Do not Be Afraid Play Games
Broke down in the middle of a bad influence caused by video games, a lot of research has also been conducted on what can be learned from video game players and other benefits. Well, in this article we will see some positive results on the video game.
The study says that they have turned out to be more focused on what is happening around him, rather than those who rarely play the game, let alone who did not play at all. Gamers were also able to control some of the things in the same time.
Some researchers from the University of Rochester, New York, USA conducted research on the positive effect of the game. In this research gamers aged between 18-23 years were divided into two groups. First, the players trained with the game Medal of Honor. They played this game one hour every day for ten consecutive days.
While the second is a group of gamers who trained with Tetris. Unlike c gamer, gamers Tetris just focus on one thing at a time.
"In fact, a video game genre that favorable action," said Daphne Bavelier, a neuroscientist from Rochester. "Another of our results is also very surprising because the process of learning through game play turns quickly absorbed person." In other words, the game is very helpful to train soldiers / warriors or people who have problems concentrating. "But this does not mean kids should play the game instead of doing homework, loh," said Bavelier.
As already mentioned in the writings of the author of the first part, simulation and adventure game does have a positive side. But teachers find it difficult to use during school hours because of the use of video games is not included in the national curriculum, said Professor Angela McFarlane, director of Teachers Evaluating Educational Multimedia (Teem) from the Ministry of Education in the UK.
After this training, C. Shawn, co Bavelier, also concluded that those who play Medal of Honor has increased in visual skill. Various kinds of tasks that are in-game action (eg to detect new enemies, track enemies, dodge attacks, etc.) can train various aspects of visualization capabilities.
Through the game, teachers and parents can see the benefits to the student or gamer. This game helps increase skills to negotiate, make decisions, planning, and strategic thinking.
McFarlane added that if, certain games can be played in the classroom is legal, it may be evidence of research by experts on the benefits of video games can be felt. "Events such as the historic Battle of Hastings (war between Normans and Saxons at Hastings, England on October 14, 1066) to engage students in the game, they could be a soldier or a general," he commented the professor about an online game Battle of Hastings.
Researchers at the Massachusetts Institute of Technology, America has started a project they called "Education Arcade". This project involves researchers in addition, also game designers, students, and those interested in developing and using computer games and video games in the classroom.
James Paul Gee, author of What Video Games Have to Teach Us About Learning and Literacy, hoping someday to involve teachers in a duty game Murud students. "If scientists and the military has been utilizing the game as a simulation of a certain situation in research and training them, why not do the same school?" he said.
"While playing the game to be one of the most popular entertainment in the world and has done research on the positive and negative impacts of the player, the game is still often underestimated." That statement from Mark Griffiths, professor at Nottingham Trent University, UK. To balance between the pros and cons of the game, during the last fifteen years he did some research. The result? "Video gaming is safe for most players and beneficial to health," said Griffiths.
Now kids can visit www.whyville.net. In this educational site they can interact with other children and help each other in solving problems. Once inside the virtual world for example they can chat, create online identities, as well as learning math and science.
According to Griffiths, the game can be used as a powerful distraction for children undergoing painful treatments, such as chemotherapy. By playing the game, their pain and dizziness decreased, hypertension also decreased, compared with those who only rest after treatment. Game also good for physiotherapy in children who suffered a hand injury.
So, do not hesitate to play the game! From numerous studies it can be concluded that the game was also a positive influence to children. In conclusion:
=. Increase self-confidence and self-esteem when they are able to master the game.
=. Develop skills in reading, math, and problem solving.
=. Train between eye and hand coordination, and motor skills.
=. Familiarizing children and parent relationships. By playing together, established communication with each other.
=. Helps restore health.
=. Providing entertainment is fun and social interaction.
=. Develop spirit of teamwork and cooperation when played with other gamers.
=. Enable children to feel comfortable and familiar with technology - especially girls, who do not use technology as much as boys.
Meanwhile, Teen Sets World Record Guitar Hero.
Insanity play Guitar Hero finally paid sweet for Danny Johnson. Teens from Texas, United States was a success record and was named the world champion Guitar Hero.
"All I can say is have tepecahkan record," he said happily in New York after finishing the hardest song in Guitar Hero III, 'Through the Fire and Flames "with 99 percent accuracy.
Teens age 14 to collect the 973,954 points so successfully set a Guinness World Record. The number is 75 000 points higher than the previous record.
No wonder if Danny could record the record. For each day, Danny routine play Guitar Hero for 1 to 3 hours, but only if her school work has been completed.
Reported by the New York Daily News, and quoted us the name Danny will be immediately posted on the Guinness World Records 2010 Gamer's Edition.
Danny also gave advice for fans of Guitar Hero. Quite simply, they must continue to exercise in order to continue to improve his game.
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